Reflections
The goals developed by the International Society for Technology in Education (ISTE) include: 1) Facilitate and inspire student learning and creativity; 2) design and develop digital-age learning experiences and assessments; 3) model digital-age work and learning; 4) promote and model digital citizenship and responsibility; and 5) engage in professional growth and leadership (International Society for Technology in Education, 2008). These goals are well-thought out and are directly applicable to me and my classroom. In addition, I am inspired and motivated by these goals; I continue to keep these as well as my own personal goals posted where I can see them. Because teachers should be meta-cognitive learners, we should be thinking about our methodologies, strategies, goals, and hopes for our students and classroom regularly, indeed daily (Cennamo, Ross, & Ertmer, 2009). When I think about my teaching, I no longer think in terms of pen and paper but in terms of blogs, posts, documents, and, now, digital story-telling. I have discovered that online journaling is not only reflective, but therapeutic as well. I am thrilled to be part of the 21st Century and the information age and in a position to share and learn with my students. Through enthusiastic use of technology in my classroom, I believe I can not only teach my students content and technology but give them a sense of joy and wonder about the world in which they live.
My GAME plan included three particular goals: 1) to facilitate and inspire; 2) to design and develop digital-age learning experiences; 3) to engage in professional growth. I have succeed in making improvements in all three areas. I have worked on methods to facilitate and inspire my students through reading books such as How Children Fail and How Children Succeed by John Holt. I participated in a cognitive learning workshop which provided me with new ideas that I incorporated as well. I made a point of trying to help my students learn with minimal direct teaching and maximum experiential projects (Holt, 1967/1983). I researched new programs such as Live Scribe and learned about new programs such as PhotoStory through assignments from class by means of discussions as well as the applications. To facilitate professional growth, I attended the Texas Association of Alternative Education conference, and I have made plans to attend the ISTE conference in June. Not only do these workshops provide educational opportunities for me, but also offer networking, inspiration, and motivation. I have been able to implement the Action, the Monitoring, and the Extend and Evaluate segments of the plan and to journal about my progress.
There are a few ways I would like to revise my GAME plan. I would like to add the goals of promoting and modeling digital-age work, learning, and citizenship to my colleagues here on my campus (Cennamo, Ross, & Ertmer, 2009). Although I have been fortunate to be able to use technology in my classroom, there are still teachers who actively avoid it and who have no desire to be part of the 21st Century. I would like to share how technology has enriched my life and expanded my world; I would like to be able to demonstrate the invaluable experiences I am now able to provide my students. I am not at all sure how I can accomplish those goals, but it is something I would like to attempt.
Because I teach in an At-Risk setting, I am constantly aware of methods and strategies that will engage and assist my students. One of the most important tools that works for these students is Goal Setting. By using a version of GAME, I believe I can help my students learn how to set realistic, achievable goals that will enrich their school experience and their lives. I believe that we can develop individual goals, an action plan, a monitoring procedure, and an extension/evaluation process that will work for high school students (Cennamo, Ross, & Ertmer, 2009). By using technology to document and monitor goals, students will be interested and engaged and free to share as much or as little about their personal goals as they would like.
I have been incorporating more technology into my classroom for the last three years as the budget allows. However, through Integrating Technology Across the Content Areas, I have discovered so much more. There are activities such as digital story-telling that are wonderfully engaging and enriching (Laureate Education, Inc., 2011a). Now my students converse with students from other countries; no longer do we merely talk about globalization, we participate in it (Laureate Education, Inc., 2011b). Through our class on line discussions, I have been introduced to new activities such as Ning that I now use regularly. Therefore, I have learned that if I want to keep students interested and engaged, I must network with peers, continually discover new programs and ideas, and actively seek out new technologies. I have been reminded over and over again of the value of Professional Learning Communities not only for information but for inspiration as well. I have been inspired and energized by what my colleagues at Walden are accomplishing. I will continue to implement social networking by creating academic networking opportunities in my class (Laureate Education, Inc., 2011a). Furthermore, digital story-telling is now part of our curriculum (Laureate Education, Inc., 2011a). I am excited about the ever-developing technologies that I will be able to introduce to students. I have been committed to the project based learning methodologies for the last three years; however, through my studies at Walden, I have come to realize that project based learning strategies are critical to the success of students and may well be the very thing that U.S. education needs to elevate it from the slump into which it has fallen.
My colleagues have contributed helpful suggestions and encouragement through the discussions, blogs, and the wiki assignment. I have come to highly value and to seek out my colleagues’ opinions. The era of the isolated classroom has passed; those who want to be are connected through blogs, wikis, emails, PLCs, and much more; to be isolated is to be left behind. Technology has opened up the world to both me and my students.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom
use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA:
Cengage Learning.
Holt, J. (1983). How Children Learn. Lawrence, NY: Merloyd Lawrence, Delta/Seymour
Lawrence & Perseus Books. (Original work published 1967).
International Society for Technology in Education. (2008). National Education Standards
Laureate Education, Inc., (Executive Producer). (2011a). [Webcast]. Spotlight on Technology:
Digital Storytelling, Part 1. Baltimore, MD: Author.
Laureate Education, Inc., (Executive Producer). (2011b). [Webcast]. Spotlight on Technology:
Digital Storytelling, Part 2. Baltimore, MD: Author.