I have been extremely lucky because of a large grant that our district received in which we were awarded money to spend on technology. My class has laptops, desktops, a mobile distance learning lab, projectors, iTouches, iPads, and cameras. In addition, my students have their own cell phones which allow them even greater access to the world. I am very grateful for all these devices, and I use them daily. What I would like to augment, however, is the software that would allow my students greater freedom in their assignments as well as greater access to creative ventures. At times, I am overwhelmed by all there is available, and in this, my colleagues have proved invaluable because they are familiar with and can recommend programs that are suitable for my students and which are financially feasible. I have found so many programs that are perfect for my kids just through our discussions and now our blogs. I am very grateful for my colleagues who point me in the right direction and give me advice, and through my classes, I have learned how important PLCs are!
My GAME plan has helped me to focus on what specifically I need to accomplish. I have kept a journal, and thus am able to follow my progress and reflect on what I am doing (Cennamo, Ross, & Ertmer, 2009). As I improve my skills and work at developing my technological expertise, I am keenly aware that I am just a half step ahead of my students. Many of them excel in technology far beyond what I can hope to accomplish. However, because I work at improving my skills, my students respect what I do and ask me to help them. They have come to depend on me to direct them in their adventures in technology. Through my enthusiasm and hard work, I believe I am beginning to inspire and motivate my students and through this build my own confidence (Laureate Education, Inc., 2011). This addresses my Goal #1 which is to inspire and motivate my students (Cennamo, Ross, & Ertmer, 2009). My students are aware of the conferences I plan to go to and a few have even asked what I will be doing there. This is a positive sign, and I hope to build on that.
My second goal involves designing and implementing digital age activities and authentic experiences (Cennamo, Ross, & Ertmer, 2009). Although I implement a great deal of technology in my classroom, I realize that my students actually live in a world full of videos, music, Youtube, data, and the Internet. So much so, that school is still rather boring. Therefore, my goal is to create a class that students look forward to attending and get up each day excited about what we are doing. That may sound like a lofty goal; however, the technology I have used so far has changed the atmosphere so much in the classroom that I believe we can accomplish excitement. In addition, I have students who are labeled ADHS, Gifted, ED, and so on. The one thing they all have in common is they are extremely comfortable with technology and use it constantly. Therefore, I owe it to them to build lessons that are digital age and authentic (Cennamo, Ross, & Ertmer, 2009).
Furthering my second goal is my policy of having students keep electronic portfolios rather than paper portfolios. We began small; but with continued improvement, my students will become effective at maintaining their eportfolios throughout their high school careers. Students are no longer limited to text but have the freedom to include video, audio, and graphics as well (Lambert, DePaepe, Lambert, & Anderson, 2007). This activity provides students the opportunity to become self-directed and conscious of their future goals (Lambert, DePaepe, Lambert, & Anderson, 2007).
My GAME plan has made me slow down and think about specific needs of individual students. This in itself is a good thing; I get caught up in the busy-ness of school and forget things I should be doing. So, thinking about individual needs has caused me to reevaluate some of the programs I am using and begin looking for other, more motivating programs (Cennamo, Ross, & Ertmer, 2009). Our department just purchased a new reading program, Fast ForWord. This program enables students to improve their reading ability, to develop reading and vocabulary skills, and improve listening proficiency. The program uses games that are both entertaining and educational, therefore, students are engaged and interested. Since we are targeting students whose reading ability is below grade level, we are hoping for high student engagement as well as results (Laureate Education, Inc., 2010). Results show that students using this program dramatically improve their skills, scores and reading level. Only time will prove whether this is a program that is worthwhile.
In addition, my students and I have begun using EPals, and we are looking for a group to communicate with and participate in the project, The Way We Are. My students continue to surprise me. Even the shy ones are eager to make friends on line. They feel safe and are therefore willing to talk about all kinds of things: fashion, music, school. The inclusion of social media has its pros and cons; however, I believe that since we are a global community and economy, allowing my students to communicate globally will open their minds and hearts to other cultures (Lederer, 2012). It is often up to teachers to try to eliminate the fear of other cultures which in turn will effect a positive, permanent change in the world.
I have many goals for myself and hopes for my students. Sometimes I take on more than I should. However, through self reflection in my journaling, I expect to be able to keep my perspective and maintain a high quality of activities not just quantity (Cennamo, Ross, & Ertmer, 2009). As I maintain my calendar and journal, I will be able to keep myself organized and continue to reflect on my plans and activities (Cennamo, Ross, & Ertmer, 2009). I believe I can become a better teacher and empower my students to be successful on assessments at school and as people in the world in which they live.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Cengage Learning.
Lambert, C., DePaepe, J., Lambert, L., & Anderson, D. (2007, Winter). e-Portfolios in Action. Kappa Delta Pi Record, 43(2), 76–81. Retrieved from the ERIC database.
Laureate Education, Inc. (Producer). (2011). Enriching Content Area Learning Experiences with Technology. Part 1. [Video webcast]. Baltimore, MD: Author.
Laureate Education, Inc., (Executive Producer). (2010). [Webcast]. Assessing Student Learning With Technology. Baltimore, MD: Author.
Lederer, K. (2012). Pros and Cons of Social Media in the Classroom, THE Journal. Retrieved from http://campustechnology.com/articles/2012/01/19/pros-and-cons-of-social-media-in-the-classroom.aspx.